refactor. 게임 데이터 관련 상태 및 메타 태그 처리 개선

- 게임 데이터 스토어에서 상태 변수 이름 변경 및 추가
- 메타 태그 및 스타일 링크 생성 로직 간소화
- 코드 가독성 향상을 위한 함수 인자 제거
This commit is contained in:
clkim
2026-03-18 16:35:27 +09:00
parent f718b01b03
commit 02ef9f9aa5
4 changed files with 54 additions and 47 deletions

View File

@@ -1,11 +1,5 @@
<script setup lang="ts">
import { useNuxtApp } from 'nuxt/app'
import type {
GameDataMetaTag,
GameDataValue,
GameDataKeyColors,
GameDataImg,
} from '#layers/types/api/gameData'
const nuxtApp = useNuxtApp()
const { locale } = useI18n()
@@ -15,15 +9,25 @@ const scrollStore = useScrollStore()
const { setGameData } = gameDataStore
const { confirm, alert } = modalStore
const { gameName, gaCode } = storeToRefs(gameDataStore)
const {
gameName,
gaCode,
gameTheme,
gameMetaTag,
faviconJson,
defaultLangCode,
gameFontJson,
keyColorJson,
} = storeToRefs(gameDataStore)
const { scrollGnbPosition } = storeToRefs(scrollStore)
// favicon 링크 생성 헬퍼
const createStyleLinks = (faviconJson: GameDataImg, fontPath: string = '') => {
const createStyleLinks = () => {
const links = []
const iconUrl = faviconJson[0]
const appleTouchIconUrl = faviconJson[1]
const pngIconUrl = faviconJson[2]
const iconUrl = faviconJson.value[0]
const appleTouchIconUrl = faviconJson.value[1]
const pngIconUrl = faviconJson.value[2]
const fontPath = gameFontJson.value?.font_path
if (iconUrl) {
links.push({
@@ -56,21 +60,21 @@ const createStyleLinks = (faviconJson: GameDataImg, fontPath: string = '') => {
}
// 메타 태그 생성 헬퍼
const createMetaTags = (metaTag: Partial<GameDataMetaTag> = {}) => {
if (!metaTag) return []
const createMetaTags = () => {
if (!gameMetaTag.value) return []
const metaList = [
{ name: 'description', content: metaTag.page_desc },
{ property: 'og:title', content: metaTag.og_title },
{ property: 'og:description', content: metaTag.og_desc },
{ name: 'description', content: gameMetaTag.value.page_desc },
{ property: 'og:title', content: gameMetaTag.value.og_title },
{ property: 'og:description', content: gameMetaTag.value.og_desc },
{
property: 'og:image',
content: formatPathHost(metaTag.og_image),
content: formatPathHost(gameMetaTag.value.og_image),
},
{ name: 'twitter:title', content: metaTag.x_title },
{ name: 'twitter:description', content: metaTag.x_desc },
{ name: 'twitter:title', content: gameMetaTag.value.x_title },
{ name: 'twitter:description', content: gameMetaTag.value.x_desc },
{
name: 'twitter:image',
content: formatPathHost(metaTag.x_image),
content: formatPathHost(gameMetaTag.value.x_image),
},
]
@@ -81,8 +85,8 @@ const createMetaTags = (metaTag: Partial<GameDataMetaTag> = {}) => {
}
// CSS 변수 생성 헬퍼
const createStyleCss = (keyColorJson: GameDataKeyColors) => {
const colorVariables = Object.entries(keyColorJson)
const createStyleCss = () => {
const colorVariables = Object.entries(keyColorJson.value)
.filter(([key, value]) => key && value != null)
.map(([key, value]) => `--${key}: ${value};`)
.join('\n ')
@@ -91,25 +95,20 @@ const createStyleCss = (keyColorJson: GameDataKeyColors) => {
}
// 게임 헤드 설정
const setupGameHead = (data: GameDataValue) => {
const setupGameHead = () => {
if (!gameMetaTag.value) return
try {
const metaTag: Partial<GameDataMetaTag> = data?.meta_tag_json ?? {}
const designTheme = data.design_theme === 1 ? 'light' : 'dark'
const styleLinks = createStyleLinks(
data.favicon_json,
data?.game_font_json?.font_path
)
const styleCss = createStyleCss(data.key_color_json)
const styleCss = createStyleCss()
useHead({
title: metaTag.page_title ?? '',
meta: createMetaTags(metaTag),
title: gameMetaTag.value?.page_title ?? '',
meta: createMetaTags(),
htmlAttrs: {
'data-game': data.game_name ?? '',
'data-theme': designTheme,
lang: locale.value ?? data.default_lang_code ?? 'ko',
'data-game': gameName.value ?? '',
'data-theme': gameTheme.value,
lang: locale.value ?? defaultLangCode.value ?? 'ko',
},
link: styleLinks,
link: createStyleLinks(),
style: [
{
innerHTML: styleCss,
@@ -127,12 +126,12 @@ if (import.meta.server) {
const gameData = nuxtApp.ssrContext?.event?.context?.gameData
if (gameData) {
setGameData(gameData)
setupGameHead(gameData)
}
}
let rafId: number | null = null
setupGameHead()
let rafId: number | null = null
onMounted(() => {
useEventListener('scroll', scrollStore.updateScrollValue, { passive: true })