feat. GR_VISUAL_03 컴포넌트 제작
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@@ -22,14 +22,11 @@ export default defineEventHandler(async event => {
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const host =
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(getHeader(event, 'host') || getRequestHost(event)).toString() || ''
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const baseDomain = process.env.BASE_DOMAIN || '.onstove.com'
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const isGameAliasExtractable = host.includes(baseDomain)
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const isGameDomainExtractable = host.includes(baseDomain)
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if (isGameAliasExtractable) {
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const gameAlias = host.split('.')[0]
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if (gameAlias && gameAlias !== 'www') {
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event.context.gameAlias = gameAlias
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}
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if (isGameDomainExtractable) {
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const cleanHost = host.split(':')[0]
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event.context.gameDomain = cleanHost
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}
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// gameData를 직접 가져와서 context에 저장 (API 호출 없이)
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@@ -52,7 +49,7 @@ export default defineEventHandler(async event => {
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const langCode = pathSegments[0] || 'ko'
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const queryParams: Record<string, string> = {
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game_alias: event.context.gameAlias || '',
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game_domain: event.context.gameDomain || '',
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lang_code: langCode,
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}
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@@ -63,7 +60,7 @@ export default defineEventHandler(async event => {
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// 타입 단언을 사용하여 response의 타입 오류를 해결
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const res = response as { code?: number; value?: unknown }
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if (res?.code === 0 && 'value' in res) {
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if (res?.code === 0 && res && typeof res === 'object' && 'value' in res) {
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event.context.gameData = res.value
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}
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} catch (error) {
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