fix. config -> runtimeConfig 명칭 통일
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@@ -1,4 +1,7 @@
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import type { ReqGameMaintenance, ResGameMaintenance } from '#layers/types/GameMaintenanceType'
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import type {
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ReqGameMaintenance,
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ResGameMaintenance,
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} from '#layers/types/GameMaintenanceType'
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/**
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* 게임 점검
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@@ -7,7 +10,7 @@ const useGetGameMaintenance = () => {
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const inspectionStore = useInspectionStore()
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const logPrefix = {
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exception: '[Exception] /composables/useGetGameMaintenance',
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failure: '[Failure] /composables/useGetGameMaintenance'
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failure: '[Failure] /composables/useGetGameMaintenance',
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}
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const isGameMaintenance = ref(false) // 게임 서버 점검 여부
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@@ -20,7 +23,11 @@ const useGetGameMaintenance = () => {
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const setGameMaintenanceFalse = () => {
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setIsGameMaintenance(false)
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inspectionStore.setGameMaintenanceStatus(false)
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inspectionStore.setGameMaintenanceData({ ts_start_date: 0, ts_end_date: 0, detail_link: '' })
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inspectionStore.setGameMaintenanceData({
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ts_start_date: 0,
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ts_end_date: 0,
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detail_link: '',
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})
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}
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/**
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@@ -45,8 +52,8 @@ const useGetGameMaintenance = () => {
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if (res != null && res.code === 0) {
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// FIXME: 테스트용 데이터 ---------------------------------------------------
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/* const config = useRuntimeConfig()
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if (['local', 'local-gate8', 'dev'].includes(`${config.public.runType}`)) {
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/* const runtimeConfig = useRuntimeConfig()
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if (['local', 'local-gate8', 'dev'].includes(`${runtimeConfig.public.runType}`)) {
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res.value = {
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total_count: 1,
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list: [
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@@ -65,12 +72,16 @@ const useGetGameMaintenance = () => {
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}
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} */
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// ------------------------------------------------------------------------
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if (Number(res.value?.total_count) > 0 && res.value?.list != null && res.value?.list.length > 0) {
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if (
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Number(res.value?.total_count) > 0 &&
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res.value?.list != null &&
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res.value?.list.length > 0
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) {
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setIsGameMaintenance(true) // 서버 1개 이상 점검일 경우 점검 중으로 간주
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inspectionStore.setGameMaintenanceData({
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ts_start_date: res.value?.list[0].start_at || 0,
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ts_end_date: res.value?.list[0].end_at || 0,
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detail_link: res.value?.list[0].languages[0].link || ''
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detail_link: res.value?.list[0].languages[0].link || '',
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})
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inspectionStore.setGameMaintenanceStatus(true)
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} else {
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