Files
web-temp/layers/stores/useGameDataStore.ts

60 lines
2.2 KiB
TypeScript

import type { GameDataValue } from '#layers/types/api/gameData'
export const useGameDataStore = defineStore('gameData', () => {
const getInitialState = () => ({
gameData: null as GameDataValue | null,
gameId: null as GameDataValue['game_id'] | null,
gameCode: null as GameDataValue['game_code'] | null,
gameName: null as GameDataValue['game_name'] | null,
stoveGnbJson: null as GameDataValue['stove_gnb_json'] | null,
langCodes: null as GameDataValue['lang_codes'] | null,
defaultLangCode: null as GameDataValue['default_lang_code'] | null,
gaCode: null as GameDataValue['ga_code'] | null,
platformType: null as GameDataValue['platform_type'] | null,
osType: null as GameDataValue['os_type'] | null,
theme: null as 'light' | 'dark' | null,
intro: null as GameDataValue['intro'] | null,
imgJson: null as GameDataValue['img_json'] | null,
snsJson: null as GameDataValue['sns_json'] | null,
urlJson: null as GameDataValue['url_json'] | null,
marketJson: null as GameDataValue['market_json'] | null,
fontFamily: null as GameDataValue['game_font_json']['font_family'] | null,
gnb: null as GameDataValue['gnb'] | null,
eventBanner: null as GameDataValue['event_banner'] | null,
})
const state = reactive(getInitialState())
const setGameData = (data: GameDataValue) => {
state.gameData = data
state.gameId = data?.game_id
state.gameCode = data?.game_code
state.gameName = data?.game_name
state.stoveGnbJson = data?.stove_gnb_json
state.langCodes = data?.lang_codes
state.defaultLangCode = data?.default_lang_code
state.gaCode = data?.ga_code
state.platformType = data?.platform_type
state.osType = data?.os_type
state.theme = data?.design_theme === 1 ? 'light' : 'dark'
state.intro = data?.intro
state.imgJson = data?.img_json
state.snsJson = data?.sns_json
state.urlJson = data?.url_json
state.marketJson = data?.market_json
state.fontFamily = data?.game_font_json?.font_family
state.gnb = data?.gnb
state.eventBanner = data?.event_banner
}
const clearGameData = () => {
Object.assign(state, getInitialState())
}
return {
...toRefs(state),
setGameData,
clearGameData,
}
})