Files
web-temp/layers/server/middleware/gameData.ts
2025-09-23 20:37:33 +09:00

70 lines
2.0 KiB
TypeScript

import {
getHeader,
getRequestHost,
defineEventHandler,
getRequestURL,
} from 'h3'
export default defineEventHandler(async event => {
const url = getRequestURL(event)
// 정적 자산, API, 파비콘 등은 제외하고 페이지 요청만 처리
if (
url.pathname.startsWith('/api/') ||
url.pathname.startsWith('/_nuxt/') ||
url.pathname.startsWith('/favicon') ||
url.pathname.includes('.') ||
url.pathname.startsWith('/_')
) {
return
}
const host =
(getHeader(event, 'host') || getRequestHost(event)).toString() || ''
const baseDomain = process.env.BASE_DOMAIN || '.onstove.com'
const isGameDomainExtractable = host.includes(baseDomain)
if (isGameDomainExtractable) {
const cleanHost = host.split(':')[0]
event.context.gameDomain = cleanHost
}
// gameData를 직접 가져와서 context에 저장 (API 호출 없이)
try {
const config = useRuntimeConfig()
const stoveApiBaseUrl = config.public.stoveApiUrl
const apiUrl = `${stoveApiBaseUrl}/pub-comm/v1.0/template/game`
// URL의 첫 번째 path를 lang_code로 사용 (파비콘, API 경로 제외)
const url = getRequestURL(event)
const pathSegments = url.pathname
.split('/')
.filter(
segment =>
segment &&
!segment.includes('favicon') &&
!segment.includes('api') &&
!segment.startsWith('_')
)
const langCode = pathSegments[0] || 'ko'
const queryParams: Record<string, string> = {
game_domain: event.context.gameDomain || '',
lang_code: langCode,
}
const response = await $fetch(apiUrl, {
query: queryParams,
})
// 타입 단언을 사용하여 response의 타입 오류를 해결
const res = response as { code?: number; value?: unknown }
if (res?.code === 0 && res && typeof res === 'object' && 'value' in res) {
event.context.gameData = res.value
}
} catch (error) {
console.error('gameData load error:', error)
}
})