- LanguageSwitcher.vue에서 언어 전환 시 게임 데이터 즉시 갱신 로직 개선 - init-game-data.server.ts 파일 추가로 서버 사이드에서 게임 데이터 초기화 로직 구현 - app.vue에서 불필요한 게임 데이터 초기화 로직 제거
164 lines
3.9 KiB
Vue
164 lines
3.9 KiB
Vue
<script setup lang="ts">
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const { locale } = useI18n()
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const gameDataStore = useGameDataStore()
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const modalStore = useModalStore()
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const scrollStore = useScrollStore()
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const { confirm, alert } = modalStore
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const {
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gameName,
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gaCode,
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gameTheme,
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gameMetaTag,
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faviconJson,
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defaultLangCode,
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gameFontJson,
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keyColorJson,
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} = storeToRefs(gameDataStore)
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const { scrollGnbPosition } = storeToRefs(scrollStore)
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// favicon 링크 생성 헬퍼
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const createStyleLinks = () => {
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const links = []
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const iconUrl = faviconJson.value[0]
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const appleTouchIconUrl = faviconJson.value[1]
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const pngIconUrl = faviconJson.value[2]
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const fontPath = gameFontJson.value?.font_path
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if (iconUrl) {
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links.push({
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rel: 'icon',
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type: 'image/x-icon',
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href: formatPathHost(iconUrl),
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})
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}
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if (appleTouchIconUrl) {
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links.push({
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rel: 'apple-touch-icon',
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href: formatPathHost(appleTouchIconUrl),
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})
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}
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if (pngIconUrl) {
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links.push({
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rel: 'icon',
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type: 'image/png',
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href: formatPathHost(pngIconUrl),
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})
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}
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if (fontPath) {
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links.push({
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rel: 'stylesheet',
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href: formatPathHost(fontPath),
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})
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}
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return links
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}
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// CSS 변수 생성 헬퍼
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const createStyleCss = () => {
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const colorVariables = Object.entries(keyColorJson.value)
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.filter(([key, value]) => key && value != null)
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.map(([key, value]) => `--${key}: ${value};`)
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.join('\n ')
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return `:root {${colorVariables}}`
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}
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// 게임 헤드 설정
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const setupGameHead = () => {
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if (!gameMetaTag.value) return
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try {
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const styleCss = createStyleCss()
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useHead({
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htmlAttrs: {
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'data-game': gameName.value ?? '',
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'data-theme': gameTheme.value,
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lang: locale.value ?? defaultLangCode.value ?? 'ko',
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},
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link: createStyleLinks(),
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style: [
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{
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innerHTML: styleCss,
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id: 'game-css-variables',
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},
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],
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})
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} catch (error) {
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// eslint-disable-next-line no-console
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console.error('[setupGameHead] Failed to setup game head:', error)
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}
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}
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setupGameHead()
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let rafId: number | null = null
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onMounted(() => {
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useEventListener('scroll', scrollStore.updateScrollValue, { passive: true })
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const { gtag, initialize } = useGtag()
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initialize(gaCode.value)
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gtag('event', 'screen_view', {
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app_name: 'My App',
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screen_name: 'Home',
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})
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watch(
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scrollGnbPosition,
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newValue => {
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if (rafId) cancelAnimationFrame(rafId)
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rafId = requestAnimationFrame(() => {
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document.documentElement.style.setProperty(
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'--scroll-stove-position',
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`${newValue}px`
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)
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rafId = null
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})
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},
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{ immediate: true }
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)
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})
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onBeforeUnmount(() => {
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// requestAnimationFrame 정리
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if (rafId) cancelAnimationFrame(rafId)
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})
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</script>
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<template>
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<h1 class="sr-only">{{ gameName }}</h1>
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<NuxtPage />
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<!-- 공통 모달 컴포넌트 -->
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<WidgetsModalClient />
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<BlocksModalYouTube />
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<BlocksModalContent />
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<BlocksModalConfirm
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v-model:is-open="confirm.storeIsOpen"
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:is-show-dimmed="confirm.storeIsShowDimmed"
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:content-text="confirm.storeContentText"
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:confirm-button-text="confirm.storeConfirmButtonText"
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:cancel-button-text="confirm.storeCancelButtonText"
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:is-outside-close="confirm.storeIsOutsideClose"
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:modal-name="confirm.storeModalName"
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@confirm-button-event="confirm.storeConfirmButtonEvent"
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@cancel-button-event="confirm.storeCancelButtonEvent"
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/>
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<BlocksModalAlert
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v-model:is-open="alert.storeIsOpen"
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:is-show-dimmed="alert.storeIsShowDimmed"
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:content-text="alert.storeContentText"
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:confirm-button-text="alert.storeConfirmButtonText"
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:is-outside-close="alert.storeIsOutsideClose"
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:modal-name="alert.storeModalName"
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@confirm-button-event="alert.storeConfirmButtonEvent"
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/>
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<BlocksModalToast />
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<!-- 로딩 컴포넌트 -->
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<AtomsLoadingFull />
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<AtomsLoadingLocal />
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</template>
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