fix. 게임 스타트 버튼 platform, os 분기 로직 위치 이동

This commit is contained in:
clkim
2025-12-09 19:02:37 +09:00
parent 23621184c7
commit e6382f9f69
3 changed files with 82 additions and 90 deletions

View File

@@ -6,26 +6,18 @@ import type {
GameDataMenuChildren,
GameDataResourceGroup,
GameDataResourceGroupSet,
PlatformTransformType,
} from '#layers/types/api/gameData'
const MORE_WIDTH = 72
const START_WIDTH_MARGIN = 40
const PLATFORM_LABEL_KEY: Record<PlatformTransformType, string> = {
pc: 'PC',
google_play: 'Google Play',
app_store: 'App Store',
} as const
const route = useRoute()
const { tm } = useI18n()
const { width } = useWindowSize()
const device = useDevice()
const gameDataStore = useGameDataStore()
const pageDataStore = usePageDataStore()
const scrollStore = useScrollStore()
const breakpoints = useResponsiveBreakpoints()
const modalStore = useModalStore()
const { gameData } = storeToRefs(gameDataStore)
const { pageLayoutType } = storeToRefs(pageDataStore)
@@ -55,16 +47,8 @@ const start1depthData = computed(
const start2depthData = computed(
() => gnbData.value?.buttons[1]?.button_json as GameDataResourceGroupSet
)
const supportedPlatforms = computed(
() =>
getSupportedPlatforms(
gameData.value?.platform_type,
gameData.value?.os_type
) as PlatformTransformType[]
)
const isStartPCVisible = computed(() => {
return device.isDesktop && gameData.value?.platform_type !== '2'
})
console.log('start2depthData', start2depthData.value)
// 자식 중 활성 링크 존재 여부 확인
const hasActiveChild = (children?: GameDataMenuChildren) => {
@@ -158,52 +142,6 @@ const has2depthButton = (gnbItem: GameDataMenu) => {
return gnbItem.children && Object.keys(gnbItem.children).length > 0
}
const highlight = (text: string) => `<span class="highlight">${text}</span>`
const tmWithGameName = (key: string): string => {
const raw = tm(key)
if (typeof raw !== 'string') return ''
const withName = raw.replace(
/%게임명%/g,
highlight(gameData.value?.game_name || '')
)
const platformLines = supportedPlatforms.value
.map(platform => highlight(PLATFORM_LABEL_KEY[platform] as string))
.filter(Boolean)
return platformLines.length
? `${withName}<br><br>${platformLines.join('<br>')}`
: withName
}
const showNotSupportedOSAlert = () => {
return modalStore.handleOpenAlert({
contentText: tmWithGameName('Alert_Not_SupportedOS'),
})
}
const handleStartClick = () => {
if (isStartPCVisible.value) return
const target = device.isAndroid
? 'google_play'
: device.isApple
? 'app_store'
: null
if (!target || !supportedPlatforms.value.includes(target)) {
showNotSupportedOSAlert()
return
}
const url = gameData.value?.market_json?.[target]?.url || ''
if (!url) return showNotSupportedOSAlert()
window.open(url, '_blank')
}
onMounted(() => {
overflowCount.value = 0
isMounted.value = true
@@ -263,14 +201,14 @@ onMounted(() => {
<template v-if="hasGnbMenus">
<div class="official custom-theme-scrollbar">
<div
v-for="(gnbItem, index) in gnbData?.menus"
:key="index"
v-for="(gnbItem, key) in gnbData?.menus"
:key="key"
class="nav-item group"
:class="{
'is-hidden':
breakpoints.isDesktop &&
overflowCount > 0 &&
Number(index) >=
Number(key) >=
Object.keys(gnbData?.menus).length - overflowCount,
}"
>
@@ -334,13 +272,13 @@ onMounted(() => {
<div class="more-list">
<div class="list-inner">
<div
v-for="(gnbItem, index) in gnbData?.menus"
:key="index"
v-for="(gnbItem, key) in gnbData?.menus"
:key="key"
:class="{
'is-hidden':
breakpoints.isDesktop &&
overflowCount > 0 &&
Number(index) >=
Number(key) >=
Object.keys(gnbData?.menus).length - overflowCount,
}"
>
@@ -424,10 +362,7 @@ onMounted(() => {
<ClientOnly>
<div ref="startRef" class="btn-start">
<template v-if="start1depthData">
<component
:is="
isStartPCVisible ? 'BlocksButtonLauncher' : 'AtomsButton'
"
<BlocksButtonLauncher
type="custom"
platform="pc"
:background-color="
@@ -436,17 +371,16 @@ onMounted(() => {
:text-color="
getColorCodeFromData(start1depthData?.btn_info, 'txt')
"
@click="handleStartClick"
>
{{ start1depthData?.btn_info?.txt_btn_name }}
</component>
</BlocksButtonLauncher>
<div
v-if="breakpoints.isDesktop && start2depthData"
class="nav-2depth"
>
<ul>
<li v-for="(item, index) in start2depthData" :key="index">
<BlocksButtonLauncher type="custom" :platform="index">
<li v-for="(item, key) in start2depthData" :key="key">
<BlocksButtonLauncher type="custom" :platform="key">
{{ item.btn_info?.txt_btn_name }}
</BlocksButtonLauncher>
</li>